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Sunday, June 03, 2007

Blast them, Ray! Blast them with POWER!

So, WizKids is running a 'Create A Card' contest. They'll pick four winning entries and include them in the MONSTERS AND MUTATIONS HeroClix expansion, due out sometime this fall.

I'm not going overboard or anything. Since I heard about this yesterday, here's what I've submitted:

—Creator's name: [the Bunnyman]
—Creator's e-mail address: nunya@nunya.com
—Card type (feat/battlefield condition/special object): Feat
—Card name: STRAFING RUN
—Prerequisites (if applicable) wing movement mode
—Point cost (if applicable) 10 points
—Rules text:

When this character is Soaring, it may make a ranged attack against any grounded character within half its range value. Give this character one click of unavoidable damage after the attack resolves.


—Creator's name: [the Bunnyman]
—Creator's e-mail address: nunya@nunya.com
—Card type (feat/battlefield condition/special object): Feat
—Card name: TARGETING SYSTEM
—Prerequisites (if applicable) Enhancement
—Point cost (if applicable) 10 points
—Rules text:

This character may increase the range of adjacent friendly characters by 1 or increase their own damage value while making range attacks by 1, as free actions.


—Creator's name: [the Bunnyman]
—Creator's e-mail address: nunya@nunya.com
—Card type (feat/battlefield condition/special object): Feat
—Card name: BRILLIANT DISGUISE
—Prerequisites (if applicable) Shape Change or Skrull TA
—Point cost (if applicable) 10 points
—Rules text:

Roll 1 d6 before this character makes any attack roll. On 5-6, reduce target's defense to 0.


—Creator's name: [the Bunnyman]
—Creator's e-mail address: nunya@nunya.com
—Card type (feat/battlefield condition/special object): Feat
—Card name: HYPER SENSES
—Prerequisites (if applicable) Super Senses
—Point cost (if applicable) 10 points
—Rules text:

Characters with Hyper Senses treat all other characters as if they are on open, grounded terrain.


—Creator's name: [the Bunnyman]
—Creator's e-mail address: nunya@nunya.com
—Card type (feat/battlefield condition/special object): battlefield condition
—Card name: NIGHT AND DAY

Rules text: Roll 1 d6 at the start of each turn. 1-3 All Stealth is countered until the end of this turn. 4-6 Characters with Stealth cannot be targeted by power actions while on Hindering Terrain.


—Creator's name: [the Bunnyman]
—Creator's e-mail address: nunya@nunya.com
—Card type (feat/battlefield condition/special object): battlefield condition
—Card name: POOR VISIBILITY

Rules text: Reduce the number of lightning bolts on a character's dial by 1, to a minimum of 1.


—Creator's name: [the Bunnyman]
—Creator's e-mail address: nunya@nunya.com
—Card type (feat/battlefield condition/special object): Battlefield Condition
—Card name: SNIPER ALLEY

Rules text:

Soaring characters may target grounded or hovering characters with range attacks. Any line of fire drawn to a character with Stealth from a non adjacent square or from a Soaring character ignores all Hindering Terrain modifiers. Characters with Stealth occupying Hindering Terrain may not be attacked from adjacent squares by grounded or hovering characters.


—Creator's name: [the Bunnyman]
—Creator's e-mail address: nunya@nunya.com
—Card type (feat/battlefield condition/special object): special object (one use object)
—Card name: PYM PARTICLES

Rules text: When a character moves on to PYM PARTICLES, remove PYM PARTICLES from game. Roll d6: 1-3 if character is not a Giant, character is now a Giant. If character is a Giant, it is now Colossal. 4-6 If character is not a Giant or Colossal, subtract 3 from character's Damage Value, add 3 to character's Defense Value. If character is a Giant, character loses Giant status. If character is Colossal, it is now a Giant.


—Creator's name: [the Bunnyman]
—Creator's e-mail address: nunya@nunya.com
—Card type (feat/battlefield condition/special object): special object (immovable object)
—Card name: REALITY RIFT

Rules text: This special object cannot be moved or destroyed once it has been placed on a map. When a character moves onto REALITY RIFT, roll a d6: 1 - Remove character from game. Award victory points to opponent. 2 - Remove character from game. Replace with another randomly chosen character. 3 - Place character back at its starting square, on its first slot. 4 - Character is dealt a d6 unavoidable damage. 5 - Character is Regenerated. 6 - Remove REALITY RIFT from game.



—Creator's name: [the Bunnyman]
—Creator's e-mail address: nunya@nunya.com
—Card type (feat/battlefield condition/special object): special object (light object)
—Card name: ROCKET-PACK

Rules text: If thrown at an opposing character, this object acts as a FUEL TANK. If a character without the wing movement symbol moves onto this object, treat that character as if it has the wing symbol until this object is removed or destroyed. If this object is destroyed, treat it as a FUEL TANK.


—Creator's name: [the Bunnyman]
—Creator's e-mail address: nunya@nunya.com
—Card type (feat/battlefield condition/special object): Battlefield Condition
—Card name: INTENSIFIED GRAVITY

Rules text:
Characters may only manipulate object tokens if they have both Super Strength and a damage value of 4 or higher showing on their dial.

—Creator's name: [the Bunnyman]
—Creator's e-mail address: nunya@nunya.com
—Card type (feat/battlefield condition/special object): Battlefield Condition
—Card name: BACK TO THE BASICS

Rules text:
All Feat and Battlefield Condition cards other than this one are nullified. BACK TO THE BASICS may not be canceled by any other card.

—Creator's name: [the Bunnyman]
—Creator's e-mail address: nunya@nunya.com
—Card type (feat/battlefield condition/special object): Battlefield condition
—Card name: HEAVILY FORTIFIED

Rules text:
All map features marked as Hindering Terrain are considered Blocking Terrain for this game.

—Creator's name: [the Bunnyman]
—Creator's e-mail address: nunya@nunya.com
—Card type (feat/battlefield condition/special object): Feat
—Card name: SECRETLY AIDED BY THE WATCHER
—Prerequisites (if applicable) Characters must all have the same TA
—Point cost (if applicable) 25 points per character, -5 per character after first, minimum 10 points per character
—Rules text:

If character has two action tokens at the end of a turn, character may remove one action token. If character has one or fewer action tokens at the beginning of a turn, give it an action token. Character may use Probability Control, Outwit, or Perplex as a free action until beginning of turn. Give character one click of unavoidable damage at the end of the turn.


—Creator's name: [the Bunnyman]
—Creator's e-mail address: nunya@nunya.com
—Card type (feat/battlefield condition/special object): Object token
—Card name: Exo-skeleton

Rules text:
Move character on top of Exoskeleton. This character now has Super Strength until Exoskeleton is destroyed or removed.

—Creator's name: [the Bunnyman]
—Creator's e-mail address: nunya@nunya.com
—Card type (feat/battlefield condition/special object): Object token
—Card name: EXPERIMENTAL ISOTOPE

Rules text:

Characters adjacent to this object roll 1 d6: 1 - take 4 clicks of unavoidable damage 2 - take 3 clicks of unavoidable damage 3 - take 2 clicks of unavoidable damage 4- Gain Super-Strength and Battle Fury for remainder of turn 5 - gain Poison with Armor Piercing for remainder of turn 6 - gain HyperSonic Speed for remainder of turn


—Creator's name: [the Bunnyman]
—Creator's e-mail address: nunya@nunya.com
—Card type (feat/battlefield condition/special object): Battlefield Condition
—Card name: EXTREMELY WEIRD DAY

Rules text: Cancels out ORDINARY DAY. Opponent attempting to play Ordinary Day may substitute another Battlefield Condition in its place. You may play one other Battlefield Condition in addition to Extremely Weird Day.


—Creator's name: [the Bunnyman]
—Creator's e-mail address: nunya@nunya.com
—Card type (feat/battlefield condition/special object): Battlefield Condition
—Card name: POLARIZING FIELD

Rules text:
Characters must roll 4-6 on a d6 to move adjacent to opposing characters. Characters adjacent to friendly characters must roll 4-6 on d6 to move away from adjacent friendly characters.


Creator's name: [the Bunnyman]
Creator's e-mail address: nunya@nunya.com
Card type (feat/battlefield condition/special object): Feat
Card name: POLYMORPH
Prerequisites (if applicable): Character must be represented by more than one distinct power dial. At least one of these power dials must have the power Shape Change on it, OR, at least two different power dials representing this character must (1) show different movement types (boot, wing, dolphin) and/or (2) show different damage types (fist, giant).

Point cost (if applicable): Pay the cost of the most expensive figure, then average the costs of all additional figures representing this character for this game. If only one additional figure is used, pay half that figure's cost.

Rules text:

Before game begins, place one figure representing this character in the starting area. Whenever the figure in the game has its dial turned in either direction, turn all off board figures representing this character the same number of clicks in the same direction (do not advance any figure past its starting click into KO slots). At any time during subsequent turns of the game, as a free action, player may switch one of the off-board figures representing the character for the figure in the game. Off-board figures may not be placed on the board if KO slots are showing on their dials.


Creator's name: [the Bunnyman]
Creator's e-mail address: nunya@nunya.com
Card type (feat/battlefield condition/special object): Feat
Card name: WARP IN
Prerequisites (if applicable): Phasing/Teleport
Point cost (if applicable): 25 points
Rules text:

This character is not placed on the board at the start of play in the normal starting area. Instead, this character's controller chooses any open square on the board during any turn after the first. Roll 1 d6. 1-2 Figure is placed on board in any open square. Give figure an action token, it may take no further action that turn. 3-4 Figure is placed on board in any open square. This is a free action, but figure may take no non-free actions for rest of turn. 5-6 Figure is placed on board in any open square. This is a free action, and figure may take any normal action for normal cost. Once this has been done, remove WARP IN from game. Only one instance of WARP IN may be played per character per game.

If character with WARP IN is a Transporter, or has the Passenger Feat Card, it may carry one other friendly figure with it into the game. This friendly figure also remains off the game board with WARP IN figure until they are both brought into the game simultaneously.


—Creator's name: [the Bunnyman]
—Creator's e-mail address: nunya@nunya.com
—Card type (feat/battlefield condition/special object): Battlefield Condition
—Card name: TREACHEROUS FOOTING

Rules text:
All characters without wing symbol, Leap-Climb, or Phasing/Teleport reduce their movement by 1.


—Creator's name: [the Bunnyman]
—Creator's e-mail address: nunya@nunya.com
—Card type (feat/battlefield condition/special object): Battlefield Condition
—Card name: RUINS

—Rules text:
Before play begins, each player may place three rubble tokens in map squares containing blocking terrain. These squares are now hindering terrain for the remainder of the game.


—Creator's name: [the Bunnyman]
—Creator's e-mail address: nunya@nunya.com
—Card type (feat/battlefield condition/special object): Feat
—Card name: RESUSCITATE
—Prerequisites (if applicable)
—Point cost (if applicable) 10 points
—Rules text:

Choose a character. When this character is KOed, do not remove from board or award victory points. Instead, place three action tokens on this character. Opponent who KOed this character may remove one action token at the start of his/her turn. When KOed character has no further action tokens, remove character from board and award victory points. While KOed character remains on board, it may be Healed or Regenerated as normal.



Creator's name: [the Bunnyman]
Creator's e-mail address: nunya@nunya.com
Card type (feat/battlefield condition/special object): feat
Card name: SACRIFICE PLAY
Prerequisites (if applicable): Characters must have same team ability
Point cost (if applicable): 5 points per character
Rules text:

Choose more than one character with same Team Ability. When two or more such characters are adjacent, and one of these characters is KOed, it instead remains on its final slot before being KOed. Choose an adjacent character also using this Feat Card and KO that character instead.


And, lastly, one I just sent:

Creator's name: [the Bunnyman]
Creator's e-mail address: nunya@nunya.com
Card type (feat/battlefield condition/special object): feat
Card name: GUARDIANS OF THE GALAXY
Prerequisites (if applicable): DEFENDERS Team Ability
Point cost (if applicable): 5 points per character
Rules text:

GUARDIANS OF THE GALAXY may begin the game on any open square on their side of the board. Guardians must begin on adjacent squares.



I imagine I'll keep sending three or four more a day until the 6/24/07 cut off date.

If WK doesn't hire me now, it won't be because I didn't goddam well try.

3 Comments:

At 9:30 AM , Blogger MJ Norton said...

Brilliant Disguise is the most elegant one in the bunch IMHO. It leaves the damage-reducing or attack-evading powers intact, so appropriately designed characters will still have a chance of not being devastated by the attack even though it catches them off guard.
A good selection, though.

I'm expecting the jet pack and exoskeleton type objects/feats will be among the most commonly entered, as I've found myself positing some and have come across some custom ones here and there in the past few years.

So far I've only submitted one (I'll put it on my blog sometime this week) that is a slightly refined version of a quick example I came up with as part of a thread on HCR some weeks back.

 
At 2:26 PM , Blogger The Bunnyman said...

Thanks for the props on BRILLIANT DISGUISE. For what it's worth, this is already part of Shape Change under my House Rules. A great deal of what I've submitted came from my House Rules, actually (or, obviously).

I realized the jet pack would be a common submit, but I tried to mix it up a little by giving it the capacity to be used as a bomb, too.

I've submitted two more today:

Card type (feat/battlefield condition/special object): feat
Card name: PROBABILITY CANNON (or) LOADED DICE
Prerequisites (if applicable): Probability Control
Point cost (if applicable): 25 points
Rules text:

If character has zero action tokens, this character may modify the next dice roll made by 1-2, plus or minus. Give this character one action token if they modify this roll by 1, two action tokens if by 2, after this dice roll resolves. If this character has 1 action token, it may modify the next dice roll made by 1, plus or minus. Give this character 1 action token after this dice roll resolves.


Card type (feat/battlefield condition/special object): feat
Card name: POWER MIMICRY
Prerequisites (if applicable): Steal Energy
Point cost (if applicable): 25 points
Rules text:

When this character is adjacent to any other character, it may use any one power showing on the adjacent character’s dial until the end of the turn.

 
At 2:07 PM , Blogger SuperWife said...

A nice call on the part of WizKids marketing team, I'd say! Certainly a way to get players re-energized about the game.

 

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